The World Warriors are almost fully assembled, and the Street Fighter line from Jada Toys keeps on getting better and better. E. Honda and Balrog just arrived and they are both top-tier in an already impressive action figure line.




This has definitely been one of my favorite lines to collect over the past few years. While it started off a little slow, it seems like we are getting new figures pretty regularly now. These two are a quick follow-up to the recently-released Akuma, and Juhn from Jada stated at WonderCon last month that T. Hawk and Zangief will be up for order this month. That will complete the SFII line-up they have been building, and then the line will transition to the Alpha series where TONS of new characters and looks await.

E. Honda and Balrog are OGs from the SFII mythos, with the former being an original World Warrior, and the latter as the first of four “boss” characters (or “Four Heavenly Kings”) from the Evil Shadaloo syndicate. I still vividly remember being introduced to these characters during my first play though of the original game, and their enduring designs and characterizations make them legendary in the video game world. Much like Mega Man, I have been waiting for figures like these for (nearly) my entire life.





Due to their shape and stature, both of these characters are considered to be “deluxe” in the line and come in the larger-sized box. This gives them plenty of room to be nicely displayed and while they don’t have quite as many accessories of some of the previous figures, those are nicely presented as well. Jada does so many things right with the figures themselves, but the packaging should not be overlooked, and the arcade cabinet homage continues to be fun and eye-catching.




Honda is the stockiest of the characters so far (he’s a sumo wrestler by trade, so that tracks), but he is also one of the shorter figures, and that lines up with his in-game vital statistics. So, he has a very unique shape amongst these figures and stands out nicely, even in a line of colorful and cool designs. His girth does not prevent him from being able to move well, and his articulation and range of movement is very much on-par for a figure in this line.



In fact, his size and shape make his articulation all the more impressive. His game moves and poses show Honda to be quite flexible, and with his construction here, you can hit just about all of his signature fighting moves. I usually don’t gush over toe articulation, but it works REALLY well here, and does supplement some of the sumo stances he known for. Heck, he can EASILY balance on balls of both feet, so that is really impressive.

Of course, his “slappy hands” technique is his signature move, and that is accomplished in plastic with his effect piece, and to great success. It attaches over his wrist and using is open-palm hand in the middle, shows three slaps that recall the game move perfectly. It is probably my favorite effect piece so far, to be honest. I am not the best when it comes to fighting as Honda, but I love the slaps, so I am sure this is how I will pose him on the shelf. Overall, he is a very solid addition to the lineup.

Balrog, however, is absolutely a sleeper figure in this line. Admittedly, I have always found his design to be one of the least interesting, but I have come to really appreciate it over time, and damn, it works so well here. The obvious real person homage aside (and thus the subsequent name change from his original M. Bison), this figure is an absolute bruiser, and his straightforward design really lends itself to some great posing.





Balrog has to make a go of it using his fists alone (he is not a kicker), but getting him into his game move poses, as well as other classic boxing stances is extremely fun. Jada continues to evolve the articulation scheme and joint engineering and Balrog stands on the shoulders of many that came before him to really excel here. As an extremely buff boxer with a large upper body, the functional butterfly joints in the chest do wonders with being able to easily pose into tight boxing stances.




The figure includes both fist and open hand boxing gloves, with two effects pieces to fit over the fists. These are pretty straightforward, but also effective, and it is fun to amp up the power of the various boxing punches with the effect. I know the open gloves do reference some specific animations in the game, but honestly, I am not sure I will ever use them. I see Balrog as ready to drop and deadly punch at any moment, so he needs to be ready with his fists.




He also has two portraits, one is fairly placid, and the other is his signature sneer with the missing tooth exposed. That is my preferred look for the figure by far, and everything from upper cuts to body blows to being on the receiving end of a strike looks great with this expression. This is one of the most expressive heads we have seen in the SF line to date, so it adds a lot to a figure with an overall straightforward design.

Ring the bell – both of the these figures are winners! We are so close to finishing the SFII roster now, and that is really exciting. I love how these figures get better and better with Jada never resting on their laurels. You can find them at the usual spots, so don’t miss out.
